AN-TIM NGUYEN | SENIOR VFX ARTIST

I push pixels.

I have been working in the video games industry for almost a decade, where I currently build seasonal live content at Bungie for the Destiny franchise. Prior I have worked in different environments, from enterprise to indie to AAA.

In addition to shaders, particles and procedural textures, I occasionally handle tech design, animation, modeling and concept wherever needed. I also enjoy conducting R&D explorations and documenting processes.
I want to keep learning and exploring new things.