AN-TIM NGUYEN | SENIOR VFX ARTIST

I warp pixels.

I have currently been working at Bungie for over 4 years, and I get to help build seasonal live content for the Destiny franchise.

I get to build a lot of shaders and particle systems daily, but my areas of ownership often include technical design prototyping, modeling, mechanical rigging and animation, setting up interactables, destructible targets, trigger volumes, and so on.
On occasion I initiate R&D proofs of concept and documentation for long-term workflow/pipeline benefits.
I try to build emotionally spectacular content.