AN-TIM NGUYEN | LEAD VFX ARTIST

I push pixels.

I have been working in the video games industry for about a decade, where I am currently building something new at Counterplay Games. I carry a breadth of experience from different environments, from enterprise contracts to indie development to AAA franchises.

In addition to shaders, particles and procedural textures, I occasionally handle tech design, animation, modeling and concept wherever needed. I also enjoy conducting R&D explorations and documenting processes.
I want to keep learning and exploring new things.